Summary
Features
- level based interractional game
- Joystick movement on an arena map
- Gathering your minions to gather strength
- Minion fights
- Boss fights
Development
- Created game's prefabs, animations based on assest provided by trifles games designers
- Developed scene game objects logic based on object pooling desing pattern
- Created game logic based on event-driven-design-pattern
- Prepared event schematics